- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/655 - Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
Patent holdings for IPC class A63F 13/655
Total number of patents in this class: 314
10-year publication summary
16
|
37
|
38
|
37
|
37
|
45
|
52
|
24
|
37
|
8
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Sony Interactive Entertainment Inc. | 5162 |
50 |
Nintendo Co., Ltd. | 3001 |
12 |
Microsoft Technology Licensing, LLC | 51439 |
12 |
Universal City Studios LLC | 2218 |
12 |
Sony Interactive Entertainment LLC | 1946 |
11 |
Electronic Arts Inc. | 1690 |
9 |
Sony Corporation | 32931 |
8 |
LEGO A/S | 479 |
8 |
Trigger Global Inc. | 11 |
7 |
Disney Enterprises, Inc. | 6012 |
6 |
Snap Inc. | 4604 |
6 |
Tencent Technology (Shenzhen) Company Limited | 12951 |
6 |
Gree, Inc. | 704 |
5 |
Konami Digital Entertainment Co., Ltd. | 1833 |
5 |
Niantic, Inc. | 246 |
5 |
Open Text Corporation | 525 |
5 |
Sony Interactive Entertainment Europe Limited | 750 |
5 |
Linden Research, Inc. | 68 |
4 |
Milestone Entertainment LLC | 52 |
4 |
Amazon Technologies, Inc. | 24422 |
3 |
Other owners | 131 |